Exporting .FBX to .DAE in Blender

Open Blender:

Review the Model:

Switch to Cycles Render Engine:

Set Up UV Maps:

Assign Image Textures to Materials:

Export UV Layout:

Export Textures:

Create a New Texture:

Switch to the “Render” Tab:

Bake Textures:

Save Baked Texture:

Export as .DAE:

Include Textures:

Now you should have a .DAE file with the 3D model, UV maps, and textures ready for import.