Open Blender:
Review the Model:
Switch to Cycles Render Engine:
Set Up UV Maps:
Switch to the “Layout” workspace.
Open the “UV Editing” workspace.
Ensure your model has UV maps. If not, unwrap the model (U > Unwrap).
Assign Image Textures to Materials:
Export UV Layout:
Export Textures:
Create a New Texture:
Back in the “Shading” workspace, add a new texture in the “Image Texture” node.
Assign the exported UV layout as the texture.
Switch to the “Render” Tab:
Bake Textures:
Scroll down to the “Bake” section.
Choose “Diffuse” or “Combined” depending on your material.
Click on the “Bake” button.
Save Baked Texture:
Export as .DAE:
Include Textures:
When exporting, ensure the “Include UV Textures,” “Include Material Textures,” and “Copy” options are selected.
Now you should have a .DAE file with the 3D model, UV maps, and textures ready for import.