<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://yavannah.blogsite.org/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://yavannah.blogsite.org/feed.php">
        <title>Yavannah&#039;s Blurps - blurps</title>
        <description></description>
        <link>https://yavannah.blogsite.org/</link>
        <image rdf:resource="https://yavannah.blogsite.org/lib/exe/fetch.php?media=wiki:dokuwiki.svg" />
       <dc:date>2026-05-06T12:41:28+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://yavannah.blogsite.org/doku.php?id=blurps:armbian-webserver&amp;rev=1699994235&amp;do=diff"/>
                <rdf:li rdf:resource="https://yavannah.blogsite.org/doku.php?id=blurps:blender_import_fbx2dae&amp;rev=1707930541&amp;do=diff"/>
                <rdf:li rdf:resource="https://yavannah.blogsite.org/doku.php?id=blurps:blender_import_obj2dae&amp;rev=1707940414&amp;do=diff"/>
                <rdf:li rdf:resource="https://yavannah.blogsite.org/doku.php?id=blurps:blender_material2texture&amp;rev=1707940086&amp;do=diff"/>
                <rdf:li rdf:resource="https://yavannah.blogsite.org/doku.php?id=blurps:start&amp;rev=1721988640&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://yavannah.blogsite.org/lib/exe/fetch.php?media=wiki:dokuwiki.svg">
        <title>Yavannah's Blurps</title>
        <link>https://yavannah.blogsite.org/</link>
        <url>https://yavannah.blogsite.org/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
    </image>
    <item rdf:about="https://yavannah.blogsite.org/doku.php?id=blurps:armbian-webserver&amp;rev=1699994235&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-14T20:37:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>armbian-webserver</title>
        <link>https://yavannah.blogsite.org/doku.php?id=blurps:armbian-webserver&amp;rev=1699994235&amp;do=diff</link>
        <description>Debian Armbian Webserver Setup

1. Initial Setup

Download and Prepare Armbian Image:

	*  Download an Armbian image from Armbian.com.
	*  Write the image to a storage device (e.g., SD card).
	*  Connect the device to the server, power it up, and log in via SSH.</description>
    </item>
    <item rdf:about="https://yavannah.blogsite.org/doku.php?id=blurps:blender_import_fbx2dae&amp;rev=1707930541&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-14T17:09:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blender_import_fbx2dae</title>
        <link>https://yavannah.blogsite.org/doku.php?id=blurps:blender_import_fbx2dae&amp;rev=1707930541&amp;do=diff</link>
        <description>Exporting Material, 3D Model, and UV Map from .FBX in Blender

Import .FBX File:

 Open Blender.

 Go to File &gt; Import &gt; FBX.

 Browse and select your .FBX file.

Inspect Materials:

 In the “Materials” tab of the “Properties” panel, you should see the materials associated with the imported model. Blender might import these materials with the same names as in the .FBX file.</description>
    </item>
    <item rdf:about="https://yavannah.blogsite.org/doku.php?id=blurps:blender_import_obj2dae&amp;rev=1707940414&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-14T19:53:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blender_import_obj2dae</title>
        <link>https://yavannah.blogsite.org/doku.php?id=blurps:blender_import_obj2dae&amp;rev=1707940414&amp;do=diff</link>
        <description>Importing .obj  and Exporting texture &amp; .dae

Opening .obj Files and Exporting Textures


Step 1: Open Blender

Open Blender on your computer. If you don&#039;t have it installed, you can download it for free from Blender&#039;s official website.


----------</description>
    </item>
    <item rdf:about="https://yavannah.blogsite.org/doku.php?id=blurps:blender_material2texture&amp;rev=1707940086&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-14T19:48:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blender_material2texture</title>
        <link>https://yavannah.blogsite.org/doku.php?id=blurps:blender_material2texture&amp;rev=1707940086&amp;do=diff</link>
        <description>Baking Material to Texture in Blender

	*  Switch to Cycles Render Engine:
Change the render engine to Cycles. You can do this in the top bar next to the “Help” menu.
	*  Create a New Image for Baking:
In the “UV Editing” workspace, go to Image &gt; New Image.</description>
    </item>
    <item rdf:about="https://yavannah.blogsite.org/doku.php?id=blurps:start&amp;rev=1721988640&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-26T10:10:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://yavannah.blogsite.org/doku.php?id=blurps:start&amp;rev=1721988640&amp;do=diff</link>
        <description>Blurps

Blurps come in three flavours:

	*  Topics: That&#039;s evergreens, such as manuals or “evergrowing lists” and
	*  Rants: These are sorted by date as they are mostly entertaining
	*  Stories: Doodles I write whilst waiting for things to happen or when seriously aggravated</description>
    </item>
</rdf:RDF>
