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blurps:blender_import_fbx2dae [2024/02/14 17:06] yavannahblurps:blender_import_fbx2dae [2024/02/14 17:09] (current) yavannah
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-[b]Exporting Material, 3D Model, and UV Map from .FBX in Blender:[/b]+====== Exporting Material, 3D Model, and UV Map from .FBX in Blender ======
  
-[i] Import .FBX File:[/i] 
-  Open Blender.\\ 
-  Go to File > Import > FBX.\\ 
-  Browse and select your .FBX file. 
  
-[i]Inspect Materials:[/i] +**Import .FBX File:**\\ 
-  In the "Materials" tab of the "Properties" panel, you should see the materials associated with the imported model. Blender might import these materials with the same names as in the .FBX file.+ Open Blender.\\ 
 + Go to File > Import > FBX.\\ 
 + Browse and select your .FBX file.
  
-[i]UV Maps:[/i] +**Inspect Materials:**\\ 
-  Switch to "Edit Mode" for your 3D model by pressing Tab.\\ + In the "Materialstab of the "Propertiespanel, you should see the materials associated with the imported model. Blender might import these materials with the same names as in the .FBX file.
-  Go to the "UV Editingworkspace.\\ +
-  In the "UV Editingworkspace, you should see the UV Map for your model.+
  
-[i]Export Materials:[/i] +**UV Maps:**\\ 
-  Go to File > Export > Material Library.\\ + Switch to "Edit Mode" for your 3D model by pressing Tab.\\ 
-  Choose a location and name for your .MTL (Material) file.+ Go to the "UV Editing" workspace.\\ 
 + In the "UV Editing" workspace, you should see the UV Map for your model.
  
-[i]Export UV Map:[/i] +**Export Materials:**\\ 
-  In the "UV Editing" workspace, select all (A) and go to UV > Export UV Layout.\\ + Go to File > Export > Material Library.\\ 
-  Save the image.+ Choose a location and name for your .MTL (Material) file.
  
-    [i]Export 3D Model:[/i] +**Export UV Map:**\\ 
-        Go back to the "Layout" workspace. + In the "UV Editing" workspace, select all (A) and go to UV > Export UV Layout.\\ 
-        Select the 3D model. + Save the image. 
-        Go to File > Export > FBX. + 
-        Make sure to check "Selected Objects" if you only want to export the selected model. +**Export 3D Model:**\\ 
-        Choose a location and name for your .FBX file.+ Go back to the "Layout" workspace.\\ 
 + Select the 3D model.\\ 
 + Go to File > Export > FBX.\\ 
 + Make sure to check "Selected Objects" if you only want to export the selected model.\\ 
 + Choose a location and name for your .FBX file.
  
 Importing the resulting components into OpenSim or Second Life should pose no further issues. Importing the resulting components into OpenSim or Second Life should pose no further issues.
blurps/blender_import_fbx2dae.1707930385.txt.gz · Last modified: 2024/02/14 17:06 by yavannah