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blurps:blender_import_fbx2dae [2024/02/14 17:06] – yavannah | blurps:blender_import_fbx2dae [2024/02/14 17:09] (current) – yavannah | ||
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- | [b]Exporting Material, 3D Model, and UV Map from .FBX in Blender:[/b] | + | ====== |
- | [i] Import .FBX File:[/i] | ||
- | Open Blender.\\ | ||
- | Go to File > Import > FBX.\\ | ||
- | Browse and select your .FBX file. | ||
- | [i]Inspect Materials:[/i] | + | **Import .FBX File:**\\ |
- | In the " | + | Open Blender.\\ |
+ | Go to File > Import > FBX.\\ | ||
+ | | ||
- | [i]UV Maps:[/i] | + | **Inspect Materials:**\\ |
- | Switch to "Edit Mode" for your 3D model by pressing Tab.\\ | + | In the "Materials" |
- | Go to the "UV Editing" | + | |
- | In the "UV Editing" | + | |
- | [i]Export Materials:[/i] | + | **UV Maps:**\\ |
- | Go to File > Export > Material Library.\\ | + | |
- | | + | Go to the "UV Editing" |
+ | In the "UV Editing" | ||
- | [i]Export | + | **Export |
- | In the "UV Editing" | + | Go to File > Export |
- | Save the image. | + | Choose a location and name for your .MTL (Material) file. |
- | [i]Export 3D Model:[/i] | + | **Export UV Map:**\\ |
- | Go back to the " | + | In the "UV Editing" |
- | Select the 3D model. | + | Save the image. |
- | Go to File > Export > FBX. | + | |
- | Make sure to check " | + | **Export 3D Model:**\\ |
- | Choose a location and name for your .FBX file. | + | Go back to the " |
+ | | ||
+ | Go to File > Export > FBX.\\ | ||
+ | Make sure to check " | ||
+ | | ||
Importing the resulting components into OpenSim or Second Life should pose no further issues. | Importing the resulting components into OpenSim or Second Life should pose no further issues. |