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blurps:blender_import_fbx2dae

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blurps:blender_import_fbx2dae [2024/02/14 17:08] yavannahblurps:blender_import_fbx2dae [2024/02/14 17:09] (current) yavannah
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-**Import .FBX File:**+**Import .FBX File:**\\
  Open Blender.\\  Open Blender.\\
  Go to File > Import > FBX.\\  Go to File > Import > FBX.\\
  Browse and select your .FBX file.  Browse and select your .FBX file.
  
-**Inspect Materials:**+**Inspect Materials:**\\
  In the "Materials" tab of the "Properties" panel, you should see the materials associated with the imported model. Blender might import these materials with the same names as in the .FBX file.  In the "Materials" tab of the "Properties" panel, you should see the materials associated with the imported model. Blender might import these materials with the same names as in the .FBX file.
  
-**UV Maps:**+**UV Maps:**\\
  Switch to "Edit Mode" for your 3D model by pressing Tab.\\  Switch to "Edit Mode" for your 3D model by pressing Tab.\\
  Go to the "UV Editing" workspace.\\  Go to the "UV Editing" workspace.\\
  In the "UV Editing" workspace, you should see the UV Map for your model.  In the "UV Editing" workspace, you should see the UV Map for your model.
  
-**Export Materials:**+**Export Materials:**\\
  Go to File > Export > Material Library.\\  Go to File > Export > Material Library.\\
  Choose a location and name for your .MTL (Material) file.  Choose a location and name for your .MTL (Material) file.
  
-**Export UV Map:**+**Export UV Map:**\\
  In the "UV Editing" workspace, select all (A) and go to UV > Export UV Layout.\\  In the "UV Editing" workspace, select all (A) and go to UV > Export UV Layout.\\
  Save the image.  Save the image.
  
-**Export 3D Model:**+**Export 3D Model:**\\
  Go back to the "Layout" workspace.\\  Go back to the "Layout" workspace.\\
  Select the 3D model.\\  Select the 3D model.\\
blurps/blender_import_fbx2dae.1707930521.txt.gz · Last modified: 2024/02/14 17:08 by yavannah