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blurps:blender_import_obj2dae [2024/02/07 18:08] – created yavannahblurps:blender_import_obj2dae [2024/02/14 19:53] (current) yavannah
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 Opening .obj Files and Exporting Textures\\ Opening .obj Files and Exporting Textures\\
 +
 **Step 1:** Open Blender **Step 1:** Open Blender
  
 Open Blender on your computer. If you don't have it installed, you can download it for free from Blender's official website.\\ Open Blender on your computer. If you don't have it installed, you can download it for free from Blender's official website.\\
 +
 +----
 +
 **Step 2:** Import .obj File **Step 2:** Import .obj File
  
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 Select Import and then choose Wavefront (.obj).\\ Select Import and then choose Wavefront (.obj).\\
 Navigate to where your .obj file is saved and open it.\\ Navigate to where your .obj file is saved and open it.\\
 +
 +----
 +
  
 **Step 3:** Check Imported Object **Step 3:** Check Imported Object
  
 Once imported, you'll see your object in the 3D view. Use your mouse to rotate, zoom, and pan to explore it.\\ Once imported, you'll see your object in the 3D view. Use your mouse to rotate, zoom, and pan to explore it.\\
 +
 +----
 +
 **Step 4:** Export Textures **Step 4:** Export Textures
  
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 Click Browse next to the Texture field and save each texture image.\\ Click Browse next to the Texture field and save each texture image.\\
  
-Export Textures Separately+**Export Textures Separately**\\ 
 + 
 +Save each texture image separately by right-clicking on the image and choosing "Save As".\\  
 +Choose a location on your computer and give it a name.\\ 
 + 
 +===== Exporting as .DAE (Collada) File ===== 
  
-Save each texture image separately by right-clicking on the image and choosing "Save As". Choose a location on your computer and give it a name.\\ 
-Exporting as .DAE (Collada) File\\ 
 **Step 1:** Switch to Modeling Workspace **Step 1:** Switch to Modeling Workspace
  
 Click on Modeling at the top to switch to the Modeling workspace.\\ Click on Modeling at the top to switch to the Modeling workspace.\\
 +
 +----
 +
 **Step 2:** Export as .DAE **Step 2:** Export as .DAE
  
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 Set any additional options if needed.\\ Set any additional options if needed.\\
 Click Export COLLADA.\\ Click Export COLLADA.\\
 +
 +----
  
 **Step 3:** Finished! **Step 3:** Finished!
  
 You now have a .dae file that can be used in various 3D applications. You now have a .dae file that can be used in various 3D applications.
 +
 +
 +----
 +
 +Note:\\
 +Sadly these instructions do not cover how to tranfer .fbx files which contain a model as well as a "material" (instead of a texture).
 +However, I'm positive I should be able to find out how to handle that issue sooner or later.
blurps/blender_import_obj2dae.1707329303.txt.gz · Last modified: 2024/02/07 18:08 by yavannah