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| opensim:fbx2dae_uv [2024/02/14 20:06] – yavannah | opensim:fbx2dae_uv [2024/02/14 20:27] (current) – yavannah | ||
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| Export UV Layout: | Export UV Layout: | ||
| * In the "UV Editing" | * In the "UV Editing" | ||
| + | * **Exporting UV Layout in Blender** | ||
| + | * //Switch to UV Editing Workspace:// | ||
| + | * //Select All UVs:// \\ In the UV Editing workspace, make sure all UVs are selected. You can do this by pressing A to select all. | ||
| + | * //Export UV Layout:// \\ Go to UV > Export UV Layout from the top menu. | ||
| + | * //Configure Export Settings:// \\ A pop-up window will appear. You can set the image size, margin, and other settings.\\ Choose a location to save the UV layout image. | ||
| + | * Export:\\ Click the " | ||
| + | * This will save an image containing the UV layout of your 3D model. \\ You can use this image for texture creation or as a reference when editing textures. | ||
| Export Textures: | Export Textures: | ||