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| opensim:fbx2dae_uv [2024/02/14 20:26] – yavannah | opensim:fbx2dae_uv [2024/02/14 20:27] (current) – yavannah | ||
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| * **Exporting UV Layout in Blender** | * **Exporting UV Layout in Blender** | ||
| * //Switch to UV Editing Workspace:// | * //Switch to UV Editing Workspace:// | ||
| - | * //Select All UVs:// \\In the UV Editing workspace, make sure all UVs are selected. You can do this by pressing A to select all. | + | * //Select All UVs:// \\ In the UV Editing workspace, make sure all UVs are selected. You can do this by pressing A to select all. |
| - | * //Export UV Layout:// \\Go to UV > Export UV Layout from the top menu. | + | * //Export UV Layout:// \\ Go to UV > Export UV Layout from the top menu. |
| - | * //Configure Export Settings:// \\A pop-up window will appear. You can set the image size, margin, and other settings.\\Choose a location to save the UV layout image. | + | * //Configure Export Settings:// \\ A pop-up window will appear. You can set the image size, margin, and other settings.\\ Choose a location to save the UV layout image. |
| * Export:\\ Click the " | * Export:\\ Click the " | ||
| - | * This will save an image containing the UV layout of your 3D model. \\You can use this image for texture creation or as a reference when editing textures. | + | * This will save an image containing the UV layout of your 3D model. \\ You can use this image for texture creation or as a reference when editing textures. |
| Export Textures: | Export Textures: | ||