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opensim:fbx2dae_uv [2024/02/14 20:26] yavannahopensim:fbx2dae_uv [2024/02/14 20:27] (current) yavannah
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     * **Exporting UV Layout in Blender**     * **Exporting UV Layout in Blender**
     * //Switch to UV Editing Workspace:// \\ Ensure you are in the "UV Editing" workspace. You can switch workspaces at the top of the screen.     * //Switch to UV Editing Workspace:// \\ Ensure you are in the "UV Editing" workspace. You can switch workspaces at the top of the screen.
-    * //Select All UVs:// \\In the UV Editing workspace, make sure all UVs are selected. You can do this by pressing A to select all. +    * //Select All UVs:// \\ In the UV Editing workspace, make sure all UVs are selected. You can do this by pressing A to select all. 
-    * //Export UV Layout:// \\Go to UV > Export UV Layout from the top menu. +    * //Export UV Layout:// \\ Go to UV > Export UV Layout from the top menu. 
-    * //Configure Export Settings:// \\A pop-up window will appear. You can set the image size, margin, and other settings.\\Choose a location to save the UV layout image.+    * //Configure Export Settings:// \\ A pop-up window will appear. You can set the image size, margin, and other settings.\\ Choose a location to save the UV layout image.
     * Export:\\ Click the "Export UV Layout" button.     * Export:\\ Click the "Export UV Layout" button.
-    * This will save an image containing the UV layout of your 3D model. \\You can use this image for texture creation or as a reference when editing textures.+    * This will save an image containing the UV layout of your 3D model. \\ You can use this image for texture creation or as a reference when editing textures.
  
 Export Textures: Export Textures:
opensim/fbx2dae_uv.1707942405.txt.gz · Last modified: 2024/02/14 20:26 by yavannah