Open Blender:
Review the Model:
Switch to Cycles Render Engine:
Set Up UV Maps:
Assign Image Textures to Materials:
Export UV Layout:
Export Textures:
Create a New Texture:
Switch to the “Render” Tab:
Bake Textures:
Save Baked Texture:
Export as .DAE:
Include Textures:
Now you should have a .DAE file with the 3D model, UV maps, and textures ready for import.